#pragma once

#include "EnemyManager.h"
#include <SFML/Graphics.hpp>


class Machinegun {
public:
	Machinegun();
	~Machinegun();

	void Initialize(sf::RenderWindow* window, EnemyManager* enyman, sf::Texture* image);
	void Update();
	void Cleanup();

	void setPositionMachinegun(float PosX, float PosY);
	sf::Vector2f machinegunPos;
	sf::Sprite machinegunSprite;

private:
	sf::RenderWindow* m_renderWindow;
	sf::Sprite* machinegun;
	sf::Texture machinegunTexture;



};

